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ActiveLibrary[CLI &amp; Console](/categories/cli)

sendamaphp/console
==================

A simple CLI for creating and managing sendama-engine projects.

0.2.3(1mo ago)033MITPHPPHP ^8.4

Since May 19Pushed 1mo ago1 watchersCompare

[ Source](https://github.com/sendamaphp/console)[ Packagist](https://packagist.org/packages/sendamaphp/console)[ RSS](/packages/sendamaphp-console/feed)WikiDiscussions main Synced 1mo ago

READMEChangelog (10)Dependencies (9)Versions (22)Used By (0)

 [![Sendama 2d Game Engine](logo.png)](logo.png)

Sendama CLI — Console Application for the Sendama 2D Game Engine
================================================================

[](#sendama-cli--console-application-for-the-sendama-2d-game-engine)

by

What is it?
-----------

[](#what-is-it)

Sendama CLI is a console application that provides a command line interface for the Sendama 2D Game Engine. It is used to create, build, run and manage Sendama projects.

[![Screenshot](docs/screenshot.png)](docs/screenshot.png)

Editor Guide
------------

[](#editor-guide)

For the current editor manual, see [Editor.md](docs/Editor.md).

For the modular guide set, see [docs/guides/README.md](docs/guides/README.md).

Requirements
------------

[](#requirements)

- PHP 8.3 or newer
- WSL (For Windows)
- Composer 2.7.1 or later
- Sendama 2D Game Engine

Installation
------------

[](#installation)

### For Linux, BSD etc

[](#for-linux-bsd-etc)

To install Sendama CLI, run the following command in your terminal:

```
composer global require sendamaphp/console
```

If you haven't already, add Composer's system-wide vendor bin directory to your $PATH. This directory is at `~/.composer/vendor/bin` or `~/.config/composer/vendor/bin`.

```
export PATH="$PATH:$HOME/.composer/vendor/bin"
```

Alternatively, you can link the `sendama` executable to a directory that is already in your $PATH. For example, you can link it to `/usr/local/bin`:

```
sudo ln -s ~/.composer/vendor/bin/sendama /usr/local/bin/sendama
```

or

```
sudo ln -s ~/.config/composer/vendor/bin/sendama /usr/local/bin/sendama
```

Then, you can run the `sendama` command in your terminal.

```
sendama --help
```

### For Windows

[](#for-windows)

From the WSL terminal follow Linux instructions

### OSX

[](#osx)

From the OSX terminal follow Linux instructions

Usage
-----

[](#usage)

```
sendama [command] [options] [arguments]
```

### Options

[](#options)

- `--help` or `-h` displays help for the command
- `--quiet` or `-q` suppresses output
- `--verbose` or `-v|vv|vvv` increases output verbosity
- `--version` or `-V` displays the application version
- `--ansi` or `-a` forces ANSI output
- `--no-ansi` or `-A` disables ANSI output
- `--no-interaction` or `-n` disables interaction

### Available Commands

[](#available-commands)

#### Completion

[](#completion)

Dump shell completion code for the specified shell (bash, fish, zsh, or PowerShell).

```
sendama completion
```

#### Help

[](#help)

Displays help for a command

```
sendama help
```

#### List

[](#list)

Lists commands

```
sendama list
```

#### Create a new project

[](#create-a-new-project)

Create a new Sendama project

```
sendama new:game mygame
```

or

```
sendama new mygame
```

#### Arguments

[](#arguments)

- `name` is the name of the project
- `directory` is the path to the project directory

### Generate a new scene

[](#generate-a-new-scene)

```
sendama generate:scene myscene
```

### Generate a new prefab

[](#generate-a-new-prefab)

```
sendama generate:prefab enemy
```

#### Generate a UI prefab

[](#generate-a-ui-prefab)

```
sendama generate:prefab score-label --kind=label
```

### Generate a new texture

[](#generate-a-new-texture)

```
sendama generate:texture mytexture
```

#### Generate a new texture with a specific size

[](#generate-a-new-texture-with-a-specific-size)

```
sendama generate:texture mytexture --width=32 --height=32
```

###  Health Score

43

—

FairBetter than 91% of packages

Maintenance88

Actively maintained with recent releases

Popularity9

Limited adoption so far

Community7

Small or concentrated contributor base

Maturity57

Maturing project, gaining track record

 Bus Factor1

Top contributor holds 100% of commits — single point of failure

How is this calculated?**Maintenance (25%)** — Last commit recency, latest release date, and issue-to-star ratio. Uses a 2-year decay window.

**Popularity (30%)** — Total and monthly downloads, GitHub stars, and forks. Logarithmic scaling prevents top-heavy scores.

**Community (15%)** — Contributors, dependents, forks, watchers, and maintainers. Measures real ecosystem engagement.

**Maturity (30%)** — Project age, version count, PHP version support, and release stability.

###  Release Activity

Cadence

Every ~35 days

Recently: every ~23 days

Total

20

Last Release

59d ago

PHP version history (2 changes)0.1.3PHP &gt;=8.3

0.2.0PHP ^8.4

### Community

Maintainers

![](https://www.gravatar.com/avatar/b56f1a86c97a44aa8b6e391bdfff3e41895f2262f6fd9295195806a068921e23?d=identicon)[amasiye](/maintainers/amasiye)

---

Top Contributors

[![amasiye](https://avatars.githubusercontent.com/u/5607605?v=4)](https://github.com/amasiye "amasiye (151 commits)")

###  Code Quality

TestsPest

### Embed Badge

![Health badge](/badges/sendamaphp-console/health.svg)

```
[![Health](https://phpackages.com/badges/sendamaphp-console/health.svg)](https://phpackages.com/packages/sendamaphp-console)
```

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