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phpgl/visu-quickstart
=====================

5192PHP

Since Dec 23Pushed 4mo ago2 watchersCompare

[ Source](https://github.com/phpgl/visu-quickstart)[ Packagist](https://packagist.org/packages/phpgl/visu-quickstart)[ RSS](/packages/phpgl-visu-quickstart/feed)WikiDiscussions master Synced 1mo ago

READMEChangelogDependenciesVersions (1)Used By (0)

VISU Quickstart
===============

[](#visu-quickstart)

This is a quickstart guide to create a minimal and lightweight VISU application for rapid prototyping.

Using this quickstart will provide you with the bare minimum code and scaffolding for a simple VISU application. If you're looking for the **full scaffolding** for more complex applications where you maintain full control, check out [VISU Starter](https://github.com/phpgl/visu-starter).

The Quickstart will provide the following:

- A minimal application class `src/Application.php`.
    - `draw` method with a simple rendering pipeline prebuilt.
    - `update` method which is called at a fixed interval.
- Simple game loop metrics, showing the current FPS, frame times, and update times.
- Event handling and Input Events.
    - An `InputContext` with no actions assigned.
- Offscreen rendering to a texture by default.
- Properly resizing render target and HDPI handling.
- ECS (Entity Component System) is available.
- Vector Graphics frame is preinitialized.

Prerequisites
-------------

[](#prerequisites)

- PHP 8.1 or higher
- PHP-GLFW extension installed
- Composer

Usage
-----

[](#usage)

Use Composer to create a new project based on visu-quickstart:

```
composer create-project phpgl/visu-quickstart -s dev --prefer-dist my-visu-project
```

After the installation is complete, you can start the application by running:

```
cd my-visu-project
php ./bin/start.php
```

###  Health Score

23

—

LowBetter than 27% of packages

Maintenance51

Moderate activity, may be stable

Popularity18

Limited adoption so far

Community8

Small or concentrated contributor base

Maturity12

Early-stage or recently created project

 Bus Factor1

Top contributor holds 100% of commits — single point of failure

How is this calculated?**Maintenance (25%)** — Last commit recency, latest release date, and issue-to-star ratio. Uses a 2-year decay window.

**Popularity (30%)** — Total and monthly downloads, GitHub stars, and forks. Logarithmic scaling prevents top-heavy scores.

**Community (15%)** — Contributors, dependents, forks, watchers, and maintainers. Measures real ecosystem engagement.

**Maturity (30%)** — Project age, version count, PHP version support, and release stability.

### Community

Maintainers

![](https://www.gravatar.com/avatar/1b22b6cd3db7191046069cd7dd954e97585d9de1901403f8394c7eb7ae77056e?d=identicon)[clancats](/maintainers/clancats)

---

Top Contributors

[![mario-deluna](https://avatars.githubusercontent.com/u/956212?v=4)](https://github.com/mario-deluna "mario-deluna (6 commits)")

### Embed Badge

![Health badge](/badges/phpgl-visu-quickstart/health.svg)

```
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```

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