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lukezbihlyj/vdf-parser
======================

An open-source VDF parser for Valve's proprietary format used in Source games.

1.0(11y ago)57.6k↓100%3[2 issues](https://github.com/lukezbihlyj/vdf-parser/issues)[1 PRs](https://github.com/lukezbihlyj/vdf-parser/pulls)MITPHPPHP &gt;=5.4.0

Since Feb 13Pushed 9y agoCompare

[ Source](https://github.com/lukezbihlyj/vdf-parser)[ Packagist](https://packagist.org/packages/lukezbihlyj/vdf-parser)[ Docs](https://github.com/lukezbihlyj/vdf-parser)[ RSS](/packages/lukezbihlyj-vdf-parser/feed)WikiDiscussions master Synced today

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VDF Parser
==========

[](#vdf-parser)

An open-source VDF parser for Valve's proprietary format used in Source games. This package is 100% tested and available for use in any project under the MIT license. The parser currently supports all features of VDF, including:

- Arbitrary whitespace, including tab characters and spaces.
- Comments, which will be ignored during parsing.
- Escaped strings, allowing backslash escaping inside strings for both keys and values.
- Nested arrays, using recursion.

Installation
------------

[](#installation)

### Via Composer

[](#via-composer)

Add the following to your `composer.json` file and run `composer update` to update the dependencies and pull in the new package.

```
"require": {
    "lukezbihlyj/vdf-parser": "~1.0"
}
```

Usage
-----

[](#usage)

### Parsing

[](#parsing)

```
$string =
