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ksquaredcoding/filament-tiptap-editor
=====================================

A Tiptap integration for Filament Admin/Forms.

4.1.0(3mo ago)087MITPHPPHP ^8.4

Since Oct 8Pushed 3mo agoCompare

[ Source](https://github.com/ksquaredcoding/filament-tiptap-editor)[ Packagist](https://packagist.org/packages/ksquaredcoding/filament-tiptap-editor)[ GitHub Sponsors](https://github.com/awcodes)[ RSS](/packages/ksquaredcoding-filament-tiptap-editor/feed)WikiDiscussions master Synced 1mo ago

READMEChangelog (4)Dependencies (10)Versions (6)Used By (0)

Filament Tiptap Editor
======================

[](#filament-tiptap-editor)

A Tiptap integration for Filament Admin/Forms.

[![tiptap-editor-og](https://camo.githubusercontent.com/21f6c7b4645d8e887bd1aa738fad5fd8a9f90ea98bf2cc4e665000cf21ac9ecb/68747470733a2f2f7265732e636c6f7564696e6172792e636f6d2f61772d636f6465732f696d6167652f75706c6f61642f775f313230302c665f6175746f2c715f6175746f2f706c7567696e732f7469707461702d656469746f722f6177636f6465732d7469707461702d656469746f722e6a7067)](https://camo.githubusercontent.com/21f6c7b4645d8e887bd1aa738fad5fd8a9f90ea98bf2cc4e665000cf21ac9ecb/68747470733a2f2f7265732e636c6f7564696e6172792e636f6d2f61772d636f6465732f696d6167652f75706c6f61642f775f313230302c665f6175746f2c715f6175746f2f706c7567696e732f7469707461702d656469746f722f6177636f6465732d7469707461702d656469746f722e6a7067)

Installation
------------

[](#installation)

Install the package via composer

```
composer require awcodes/filament-tiptap-editor:"^3.0"
```

In an effort to align with Filament's theming methodology you will need to use a custom theme to use this plugin.

> **Note**If you have not set up a custom theme and are using a Panel follow the instructions in the [Filament Docs](https://filamentphp.com/docs/3.x/panels/themes#creating-a-custom-theme) first. The following applies to both the Panels Package and the standalone Forms package.

1. Import the plugin's stylesheet and tippy.js stylesheet (if not already included) into your theme's css file.

```
@import '/awcodes/filament-tiptap-editor/resources/css/plugin.css';
```

2. Add the plugin's views to your `tailwind.config.js` file.

```
content: [
    ...
    '/awcodes/filament-tiptap-editor/resources/**/*.blade.php',
]
```

3. Add the `tailwindcss/nesting` plugin to your `postcss.config.js` file.

```
module.exports = {
    plugins: {
        'tailwindcss/nesting': {},
        tailwindcss: {},
        autoprefixer: {},
    },
}
```

4. Rebuild your custom theme.

```
npm run build
```

Upgrading from 2.x to 3.x
-------------------------

[](#upgrading-from-2x-to-3x)

1. Output is now set with an Enum, please update your files to use `TiptapOutput` in all place where you are setting the output, including the config file.
2. `barebone` profile setting was renamed to `minimal`

Usage
-----

[](#usage)

The editor extends the default Field class so most other methods available on that class can be used when adding it to a form.

```
use FilamentTiptapEditor\TiptapEditor;
use FilamentTiptapEditor\Enums\TiptapOutput;

TiptapEditor::make('content')
    ->profile('default|simple|minimal|none|custom')
    ->tools([]) // individual tools to use in the editor, overwrites profile
    ->disk('string') // optional, defaults to config setting
    ->directory('string or Closure returning a string') // optional, defaults to config setting
    ->acceptedFileTypes(['array of file types']) // optional, defaults to config setting
    ->maxSize('integer in KB') // optional, defaults to config setting
    ->output(TiptapOutput::Html) // optional, change the format for saved data, default is html
    ->maxContentWidth('5xl')
    ->required();
```

### Rendering content in Blade files

[](#rendering-content-in-blade-files)

If you are storing your content as JSON then you will likely need to parse the data to HTML for output in Blade files. To help with this there is a helper function `tiptap_converter` that will convert the data to one of the three supported Tiptap formats.

Styling the output is entirely up to you.

```
{!! tiptap_converter()->asHTML($post->content) !!}
{!! tiptap_converter()->asJSON($post->content) !!}
{!! tiptap_converter()->asText($post->content) !!}
```

#### Table of Contents

[](#table-of-contents)

If you are using the `heading` tool in your editor you can also generate a table of contents from the headings in the content. This is done by passing the content to the `asHTML()` method and setting the `toc` option to `true`. You can also pass a `maxDepth` option to limit the depth of headings to include in the table of contents.

```

{!! tiptap_converter()->asHTML($post->content, toc: true, maxDepth: 3) !!}

{!! tiptap_converter()->asToc($post->content, maxDepth: 3) !!}
```

Alternatively, you can use &amp; extend the `table-of-contents` blade component to generate the table of contents.

```

```

Config
------

[](#config)

The plugin will work without publishing the config, but should you need to change any of the default settings you can publish the config file with the following Artisan command:

```
php artisan vendor:publish --tag="filament-tiptap-editor-config"
```

### Profiles / Tools

[](#profiles--tools)

The package comes with 3 profiles (or toolbars) out of the box. You can also use a pipe `|` to separate tools into groups. The default profile is the full set of tools.

```
'profiles' => [
    'default' => [
        'heading', 'bullet-list', 'ordered-list', 'checked-list', 'blockquote', 'hr',
        'bold', 'italic', 'strike', 'underline', 'superscript', 'subscript', 'lead', 'small', 'align-left', 'align-center', 'align-right',
        'link', 'media', 'oembed', 'table', 'grid-builder', 'details',
        'code', 'code-block', 'source',
    ],
    'simple' => [
        'heading', 'hr', 'bullet-list', 'ordered-list', 'checked-list',
        'bold', 'italic', 'lead', 'small',
        'link', 'media',
    ],
    'minimal' => [
        'bold', 'italic', 'link', 'bullet-list', 'ordered-list',
    ],
],
```

See `filament-tiptap-editor.php` config file for modifying profiles to add / remove buttons from the editor or to add your own.

Tools can also be added on a per-instance basis by using the `->tools()` modifier to overwrite the profile set for the instance. A full list of tools can be found in the `filament-tiptap-editor.php` config file under the default profile setting.

### Media / Images

[](#media--images)

```
[
    'accepted_file_types' => ['image/jpeg', 'image/png', 'image/webp', 'image/svg+xml', 'application/pdf'],
    'disk' => 'public',
    'directory' => 'images',
    'visibility' => 'public',
    'preserve_file_names' => false,
    'max_file_size' => 2042,
    'image_crop_aspect_ratio' => null,
    'image_resize_target_width' => null,
    'image_resize_target_height' => null,
]
```

### Output format

[](#output-format)

Tiptap has 3 different output formats. See:

If you want to change the output format that is stored in the database you can change the default config or specify it in each instance.

```
use FilamentTiptapEditor\Enums\TiptapOutput;

TiptapEditor::make('content')
    ->output(FilamentTiptapEditor\TiptapOutput::Json);
```

> **Note**If you want to store the editor content as array / json you have to set the database column as `longText` or `json` type. And cast it appropriately in your model class.

```
// in your migration
$table->json('content');

// in your model
protected $casts = [
    'content' => 'json' // or 'array'
];
```

### RTL Support

[](#rtl-support)

In order for things like text align to work properly with RTL languages you can switch the `direction` key in the config to 'rtl'.

```
// config/filament-tiptap-editor.php
'direction' => 'rtl'
```

### Max Content Width

[](#max-content-width)

To adjust the max content width of the editor globally set `max_content_width`key in the config to one of the tailwind max width sizes or `full` for full width. This could also be set on a per-instance basis with the `->maxContentWidth()` method.

```
'max_content_width' => 'full'
```

```
use FilamentTiptapEditor\TiptapEditor;

TiptapEditor::make('content')
    ->maxContentWidth('3xl');
```

Overrides
---------

[](#overrides)

The Link, Media and Grid Builder modals are built using Filament Form Component Actions. This means it is easy enough to swap them out with your own implementations.

### Link Modal

[](#link-modal)

You may override the default Link modal with your own Action and assign to the `link_action` key in the config file. Make sure the default name for your action is `filament_tiptap_link`.

See `vendor/awcodes/filament-tiptap-editor/src/Actions/LinkAction.php` for implementation.

### Media Modal

[](#media-modal)

You may override the default Media modal with your own Action and assign to the `media_action` key in the config file. Make sure the default name for your action is `filament_tiptap_media`.

The Media Modal can make use of 3 attributes not exposed by default:

- `srcset` is used for selecting a series of responsive images to display for different browser viewports. [Docs](https://developer.mozilla.org/en-US/docs/Web/API/HTMLImageElement/srcset)
- `sizes` goes alongside `srcset` to specify sizing rules for responsive images. [Docs](https://developer.mozilla.org/en-US/docs/Web/API/HTMLImageElement/sizes)
- `media` provides support for an arbitrary ID value to better integrate with Media stored within a Database.

See `vendor/awcodes/filament-tiptap-editor/src/Actions/MediaAction.php` for implementation.

### Grid Builder Modal

[](#grid-builder-modal)

You may override the default Grid Builder modal with your own Action and assign to the `grid_builder_action` key in the config file. Make sure the default name for your action is `filament_tiptap_grid`.

See `vendor/awcodes/filament-tiptap-editor/src/Actions/GridBuilderAction.php` for implementation.

### OEmbed Modal

[](#oembed-modal)

You may override the default OEmbed modal with your own Action and assign to the `oembed_action` key in the config file. Make sure the default name for your action is `filament_tiptap_oembed`.

See `vendor/awcodes/filament-tiptap-editor/src/Actions/OEmbedAction.php` for implementation.

### Initial height of editor field

[](#initial-height-of-editor-field)

You can add extra input attributes to the field with the `extraInputAttributes()` method. This allows you to do things like set the initial height of the editor.

```
TiptapEditor::make('content')
    ->extraInputAttributes(['style' => 'min-height: 12rem;']),
```

Colors preset
-------------

[](#colors-preset)

By default, the ColorPicker shows a picker and a field to set hexadecimal color to selected text. Registering specific colors in config file, you can choose one of them directly in ColorPicker To do, simply set your custom colors in config file `preset_colors` key

```
'preset_colors' => [
    'primary' => '#f59e0b',
    'secondary' => '#14b8a6',
    'red' => '#ef4444',
    //..
]
```

Bubble and Floating Menus
-------------------------

[](#bubble-and-floating-menus)

By default, the editor uses Bubble and Floating menus to help with creating content inline, so you don't have to use the toolbar. If you'd prefer to not use the menus you can disable them on a per-instance basis or globally in the config file.

```
TiptapEditor::make('content')
    ->disableFloatingMenus()
    ->disableBubbleMenus();
```

```
'disable_floating_menus' => true,
'disable_bubble_menus' => true,
```

You can also provide you own tools to for the floating menu, should you choose. Defaults can be overwritten via the config file.

```
TiptapEditor::make('content')
    ->floatingMenuTools(['grid-builder', 'media', 'link'])
```

```
'floating_menu_tools' => ['media', 'grid-builder', 'details', 'table', 'oembed', 'code-block'],
'bubble_menu_tools' => ['bold', 'italic', 'strike', 'underline', 'superscript', 'subscript', 'lead', 'small', 'link'],
```

Besides providing your own tools, you can also configure the placement of the tippy toolbar

```
TiptapEditor::make('content')
    ->tippyPlacement(TippyPlacement::Left)
```

Grid layouts
------------

[](#grid-layouts)

When using the `grid` tool, you can customize the available layouts in the dropdown by passing them to the `gridLayouts()` method:

```
TiptapEditor::make('content')
    ->gridLayouts([
        'two-columns',
        'three-columns',
        'four-columns',
        'five-columns',
        'fixed-two-columns',
        'fixed-three-columns',
        'fixed-four-columns',
        'fixed-five-columns',
        'asymmetric-left-thirds',
        'asymmetric-right-thirds',
        'asymmetric-left-fourths',
        'asymmetric-right-fourths',
    ]);
```

Custom Blocks
-------------

[](#custom-blocks)

> **Note**To use custom blocks you must store your content as JSON.

```
use FilamentTiptapEditor\Enums\TiptapOutput;

TiptapEditor::make('content')
    ->output(FilamentTiptapEditor\TiptapOutput::Json);
```

There are 3 components you need to create a custom block for Tiptap Editor.

- A block class that extends `TiptapBlock` and defines the settings for the block.
- A 'preview' blade file
- A 'rendered' blade file

### Creating a custom block

[](#creating-a-custom-block)

#### Block class

[](#block-class)

```
use FilamentTiptapEditor\TiptapBlock;

class BatmanBlock extends TiptapBlock
{
    public string $preview = 'blocks.previews.batman';

    public string $rendered = 'blocks.rendered.batman';

    public function getFormSchema(): array
    {
        return [
            TextInput::make('name'),
            TextInput::make('color'),
            Select::make('side')
                ->options([
                    'Hero' => 'Hero',
                    'Villain' => 'Villain',
                ])
                ->default('Hero')
        ];
    }
}
```

#### Static blocks

[](#static-blocks)

If you simply need a placeholder to output a block that doesn't have settings you can simply not provide a `getFormSchema` method and no modal will be shown and blocks will be directly inserted into the editor.

```
use FilamentTiptapEditor\TiptapBlock;

class StaticBlock extends TiptapBlock
{
    public string $preview = 'blocks.previews.static';

    public string $rendered = 'blocks.rendered.static';
}
```

#### Modal width, slide overs and icons

[](#modal-width-slide-overs-and-icons)

***Note***: Currently, icons will only be show on the drag and drop block panel

```
class BatmanBlock extends TiptapBlock
{
    public string $width = 'xl';

    public bool $slideOver = true;

    public ?string $icon = 'heroicon-o-film';
}
```

#### Preview view

[](#preview-view)

Preview views are just standard blade views. Unfortunately, you cannot use Livewire components in a block preview as they will not work correctly due to the editor having to be wire:ignore.

`resources/views/blocks/previews/batman.blade.php`

```

        @php
            echo match($name) {
                'robin' => '🐤',
                'ivy' => '🥀',
                'joker' => '🤡',
                default => '🦇'
            }
        @endphp

        Name: {{ $name }}
        Color: {{ $color }}
        Side: {{ $side ?? 'Good' }}

```

#### Rendered view

[](#rendered-view)

Rendered views are normal blade files and can also be used to output livewire components with your block data.

`resources/views/blocks/rendered/batman.blade.php`

```

```

#### Registering your blocks with the editor

[](#registering-your-blocks-with-the-editor)

In the register method of a service provider you can add your blocks to the editor via `configureUsing`.

> **Note**You will also need to add the 'blocks' key where appropriate in your profiles in the tiptap config.

```
use App\TiptapBlocks\BatmanBlock;
use App\TiptapBlocks\StaticBlock;
use FilamentTiptapEditor\TiptapEditor;

TiptapEditor::configureUsing(function (TiptapEditor $component) {
    $component
        ->blocks([
            BatmanBlock::class,
            StaticBlock::class,
        ]);
});
```

By default, the drag and drop blocks panel will be open in the editor. If you want to change this you can use the `collapseBlocksPanel` modifier on the Editor instance or globally with `configureUsing`.

```
use App\TiptapBlocks\BatmanBlock;
use App\TiptapBlocks\StaticBlock;
use FilamentTiptapEditor\TiptapEditor;

TiptapEditor::configureUsing(function (TiptapEditor $component) {
    $component
        ->collapseBlocksPanel()
        ->blocks([...]);
});
```

Merge tags
----------

[](#merge-tags)

Merge tags can be used with JSON-based editor content to replace placeholders with dynamic content. Merge tags are defined in the `mergeTags()` method of the editor instance:

```
TiptapEditor::make('content')
    ->mergeTags([
        'first_name',
        'last_name',
    ])
```

To insert a merge tag, the user can either type `{{` to open an autocomplete menu, or drag a merge tag into the editor from the "blocks panel". You can remove the tags from the blocks panel using `showMergeTagsInBlocksPanel(false)`:

```
TiptapEditor::make('content')
    ->mergeTags([...])
    ->showMergeTagsInBlocksPanel(false)
```

### Rendering merge tags

[](#rendering-merge-tags)

While you have full control over how the content of the merge tags are replaced, you can use the `mergeTagsMap()` method on the `tiptap_converter` helper to replace the tags with the provided data:

```
{!! tiptap_converter()->mergeTagsMap(['first_name' => 'John', 'last_name' => 'Doe'])->asHTML($content) !!}
```

Usage in Standalone Forms Package
---------------------------------

[](#usage-in-standalone-forms-package)

If you are using any of the tools that require a modal (e.g. Insert media, Insert video, etc.), make sure to add `{{ $this->modal }}` to your view after the custom form:

```

    {{ $this->form }}

        Save

{{ $this->modal }}
```

### Placeholders

[](#placeholders)

You can easily set a placeholder, the Filament way:

```
TiptapEditor::make('content')
    ->placeholder('Write something...')
```

You can define specific placeholders for each node type using the `->nodePlaceholders()` method. This method accepts an associative array, where the keys are the node type names, and the values are the corresponding placeholder texts.

```
TiptapEditor::make('content')
    ->nodePlaceholders([
        'paragraph' => 'Start writing your paragraph...',
        'heading' => 'Insert a heading...',
    ])
```

The `->showOnlyCurrentPlaceholder()` method allows you to control whether placeholders are shown for all nodes simultaneously or only for the currently active node.

```
TiptapEditor::make('content')
    // All nodes will immediately be displayed, instead of only the selected node
    ->showOnlyCurrentPlaceholder(false)
```

### Mentions

[](#mentions)

The [Tiptap Mention extension](https://tiptap.dev/docs/editor/extensions/nodes/mention) has been integrated into this package.

#### Static Mentions

[](#static-mentions)

You can pass an array of suggestions using `->mentionItems()`. The most convenient way is to use instances of the `MentionItem` object, which accepts several parameters:

```
TiptapEditor::make(name: 'content')
    ->mentionItems([
        // The simplest mention item: a label and a id
        new MentionItem(label: 'Banana', id: 1),

         // Add a href to make the mention clickable in the final HTML output
        new MentionItem(id: 1, label: 'Strawberry', href: 'https://filamentphp.com'),

        // Include additional data to be stored in the final JSON output
        new MentionItem(id: 1, label: 'Strawberry', data: ['type' => 'fruit_mentions']),
    ])
```

Alternatively, you can use arrays instead of `MentionItem` objects:

```
TiptapEditor::make(name: 'content')
    ->mentionItems([
        ['label' => 'Apple', 'id' => 1],
        ['label' => 'Banana', 'id' => 2],
        ['label' => 'Strawberry', 'id' => 3],
    ])
```

You can specify a search strategy for mentions. By default, the search uses a "starts with" approach, matching labels that begin with your query. Alternatively, you can opt for the tokenized strategy, which is suited for matching multiple keywords within a label.

```
TiptapEditor::make(name: 'content')
    // You can also use MentionSearchStrategy::Tokenized
    ->mentionSearchStrategy(MentionSearchStrategy::StartsWith)
```

#### Dynamic Mentions

[](#dynamic-mentions)

In many scenarios, you may want to load mentionable items dynamically, such as through an API. To enable this functionality, start by adding the following trait to your Livewire component:

```
use FilamentTiptapEditor\Concerns\HasFormMentions;

class YourClass
{
use HasFormMentions;
```

Next, you can provide dynamic suggestions using the `getMentionItemsUsing()` method. Here's an example:

```
TiptapEditor::make(name: 'content')
    ->getMentionItemsUsing(function (string $query) {
        // Get suggestions based of the $query
        return User::search($query)->get()->map(fn ($user) => new MentionItem(
            id: $user->id,
            label: $user->name
        ))->take(5)->toArray();
    })
```

There is a default debounce time to prevent excessive searches. You can adjust this duration to suit your needs:

```
TiptapEditor::make(name: 'content')
    ->mentionDebounce(debounceInMs: 300)
```

#### Adding image prefixes to mention items

[](#adding-image-prefixes-to-mention-items)

You may add images as a prefix to your mention items:

```
TiptapEditor::make(name: 'content')
    ->mentionItems([
        new MentionItem(id: 1, label: 'John Doe', image: 'YOUR_IMAGE_URL'),

        // Optional: Show rounded image, useful for avatars
        new MentionItem(id: 1, label: 'John Doe', image: 'YOUR_IMAGE_URL', roundedImage: true),
    ])
```

#### Additional Mention Features

[](#additional-mention-features)

You can customize a few other aspects of the mention feature:

```
TiptapEditor::make(name: 'content')
    // Customize the "No results found" message
    ->emptyMentionItemsMessage("No users found")

    // Set a custom placeholder message. Note: if you set a placeholder, then it will ONLY show suggestions when the query is not empty.
    ->mentionItemsPlaceholder("Search for users...")

    // Set a custom loading message. This will be displayed instead of a loading spinner.
    ->mentionItemsLoading("Loading...")

    // Customize how many mention items should be shown at once, 8 by default. Is nullable and only works with static suggestions.
    ->maxMentionItems()

    // Set a custom character trigger for mentioning. This is '@' by default
    ->mentionTrigger('#')
```

Custom Extensions
-----------------

[](#custom-extensions)

You can add your own extensions to the editor by creating the necessary files and adding them to the config file extensions array.

***This only support CSS and JS with Vite.***

You can read more about custom extensions at .

### JS

[](#js)

First, create a directory for you custom extensions at `resources/js/tiptap` and add your extension files.

```
import { Node, mergeAttributes } from "@tiptap/core";

const Hero = Node.create({
    name: "hero",
    ...
})

export default Hero
```

Next, create at a file at `resources/js/tiptap/extensions.js` and add the following code.

***Note that when adding your extension to the array you must register them a key:array set.***

```
import Hero from "./hero.js";

window.TiptapEditorExtensions = {
    hero: [Hero]
}
```

### CSS

[](#css)

Create a css file for your custom extensions at `resources/css/tiptap/extensions.css`. All styles should be scoped to the parent class of `.tiptap-content`.

```
.tiptap-content {
    .hero-block {
        ...
    }
}
```

### Vite Config

[](#vite-config)

Now you need to add these to your `vite.config.js` file and run a build to generate the files.

```
export default defineConfig({
    plugins: [
        laravel({
            input: [
                ...
                'resources/js/tiptap/extensions.js',
                'resources/css/tiptap/extensions.css',
            ],
            refresh: true,
        }),
    ],
});
```

### PHP Parser

[](#php-parser)

You will also need to create a PHP version of your extension in order for the content to be read from the database and rendered in the editor or to your front end display. You are free to create this anywhere in your app, a good place is something like `app/TiptapExtensions/YourExtenion.php`.

You can read more about the php parsers at

```
namespace App\TiptapExtensions;

use Tiptap\Core\Node;

class Hero extends Node
{
    public static $name = 'hero';
    ...
}
```

### Toolbar Button

[](#toolbar-button)

You will also need to crate a dedicated view for you toolbar button. This should be placed somewhere in your app's `resources/views/components` directory. You are free to code the buttons as you see fit, but it is recommended to use the plugin's view components for uniformity.

```

    {{ $label }}

```

### Registering the Extensions

[](#registering-the-extensions)

Finally, you need to register your extensions in the config file and add the new extension to the appropriate `profile`.

```
'profiles' => [
    'minimal' => [
        ...,
        'hero',
    ],
],
'extensions_script' => 'resources/js/tiptap/extensions.js',
'extensions_styles' => 'resources/css/tiptap/extensions.css',
'extensions' => [
    [
        'id' => 'hero',
        'name' => 'Hero',
        'button' => 'tools.hero',
        'parser' => \App\TiptapExtensions\Hero::class,
    ],
],
```

Versioning
----------

[](#versioning)

This project follow the [Semantic Versioning](https://semver.org/) guidelines.

License
-------

[](#license)

Copyright (c) 2022 Adam Weston and contributors

Licensed under the MIT license, see [LICENSE.md](LICENSE.md) for details.

###  Health Score

45

—

FairBetter than 92% of packages

Maintenance87

Actively maintained with recent releases

Popularity12

Limited adoption so far

Community19

Small or concentrated contributor base

Maturity56

Maturing project, gaining track record

 Bus Factor1

Top contributor holds 66.8% of commits — single point of failure

How is this calculated?**Maintenance (25%)** — Last commit recency, latest release date, and issue-to-star ratio. Uses a 2-year decay window.

**Popularity (30%)** — Total and monthly downloads, GitHub stars, and forks. Logarithmic scaling prevents top-heavy scores.

**Community (15%)** — Contributors, dependents, forks, watchers, and maintainers. Measures real ecosystem engagement.

**Maturity (30%)** — Project age, version count, PHP version support, and release stability.

###  Release Activity

Cadence

Every ~29 days

Total

5

Last Release

95d ago

PHP version history (2 changes)4.0PHP ^8.2

4.1.0PHP ^8.4

### Community

Maintainers

![](https://www.gravatar.com/avatar/abe8d388a3faa2e38095fd8d56a76a54385994f0ef54902dc0a44f1ed9c46368?d=identicon)[kkelley](/maintainers/kkelley)

---

Top Contributors

[![awcodes](https://avatars.githubusercontent.com/u/3596800?v=4)](https://github.com/awcodes "awcodes (546 commits)")[![thijskuilman](https://avatars.githubusercontent.com/u/3017676?v=4)](https://github.com/thijskuilman "thijskuilman (97 commits)")[![danharrin](https://avatars.githubusercontent.com/u/41773797?v=4)](https://github.com/danharrin "danharrin (26 commits)")[![dependabot[bot]](https://avatars.githubusercontent.com/in/29110?v=4)](https://github.com/dependabot[bot] "dependabot[bot] (20 commits)")[![G4b0rDev](https://avatars.githubusercontent.com/u/42324512?v=4)](https://github.com/G4b0rDev "G4b0rDev (20 commits)")[![aSeriousDeveloper](https://avatars.githubusercontent.com/u/39706150?v=4)](https://github.com/aSeriousDeveloper "aSeriousDeveloper (15 commits)")[![github-actions[bot]](https://avatars.githubusercontent.com/in/15368?v=4)](https://github.com/github-actions[bot] "github-actions[bot] (10 commits)")[![jyrkidn](https://avatars.githubusercontent.com/u/2447042?v=4)](https://github.com/jyrkidn "jyrkidn (9 commits)")[![Abdulmajeed-Jamaan](https://avatars.githubusercontent.com/u/41128358?v=4)](https://github.com/Abdulmajeed-Jamaan "Abdulmajeed-Jamaan (7 commits)")[![pboivin](https://avatars.githubusercontent.com/u/7805679?v=4)](https://github.com/pboivin "pboivin (6 commits)")[![maxime9446](https://avatars.githubusercontent.com/u/93121114?v=4)](https://github.com/maxime9446 "maxime9446 (5 commits)")[![lovemintblue](https://avatars.githubusercontent.com/u/72596738?v=4)](https://github.com/lovemintblue "lovemintblue (5 commits)")[![agencetwogether](https://avatars.githubusercontent.com/u/53862310?v=4)](https://github.com/agencetwogether "agencetwogether (4 commits)")[![atmonshi](https://avatars.githubusercontent.com/u/1952412?v=4)](https://github.com/atmonshi "atmonshi (4 commits)")[![ksquaredcoding](https://avatars.githubusercontent.com/u/97478022?v=4)](https://github.com/ksquaredcoding "ksquaredcoding (4 commits)")[![rubenvanerk](https://avatars.githubusercontent.com/u/20305359?v=4)](https://github.com/rubenvanerk "rubenvanerk (4 commits)")[![ruud-sibi](https://avatars.githubusercontent.com/u/155430071?v=4)](https://github.com/ruud-sibi "ruud-sibi (4 commits)")[![phuongvietvu0306](https://avatars.githubusercontent.com/u/11574441?v=4)](https://github.com/phuongvietvu0306 "phuongvietvu0306 (3 commits)")[![megawubs](https://avatars.githubusercontent.com/u/2302867?v=4)](https://github.com/megawubs "megawubs (3 commits)")[![LikeLown](https://avatars.githubusercontent.com/u/109971166?v=4)](https://github.com/LikeLown "LikeLown (3 commits)")

---

Tags

frameworklaraveltiptapeditorwysiwygfilament

###  Code Quality

TestsPest

Code StyleLaravel Pint

### Embed Badge

![Health badge](/badges/ksquaredcoding-filament-tiptap-editor/health.svg)

```
[![Health](https://phpackages.com/badges/ksquaredcoding-filament-tiptap-editor/health.svg)](https://phpackages.com/packages/ksquaredcoding-filament-tiptap-editor)
```

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