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kopfmunter/craft
================

KOPFMUNTER Craft 3 CMS scaffolding project based on nystudio107

1.0.15(8y ago)07MITJavaScript

Since Nov 26Pushed 7y ago2 watchersCompare

[ Source](https://github.com/KOPFMUNTER/craft)[ Packagist](https://packagist.org/packages/kopfmunter/craft)[ Docs](https://craftcms.com/)[ RSS](/packages/kopfmunter-craft/feed)WikiDiscussions master Synced 2mo ago

READMEChangelogDependencies (11)Versions (18)Used By (0)

[![nystudio107](https://camo.githubusercontent.com/9be205c963a4fb70f43e3daa69ae864d2c12219df691414da63bea36a7f85e1c/68747470733a2f2f6e7973747564696f3130372e636f6d2f696d672f736974652f6e7973747564696f3130375f7375626d61726b2e737667)](https://craftcms.com/)

About nystudio107/craft
-----------------------

[](#about-nystudio107craft)

This is an alternate scaffolding package for Craft 3 CMS projects to Pixel &amp; Tonic's canonical [craftcms/craft](https://github.com/craftcms/craft) package.

In addition to setting up a new Craft 3 CMS project, this project sets up:

- [Craft 3 Multi-Environment](https://github.com/nystudio107/craft3-multi-environment) as described in the [Multi-Environment Config for Craft CMS](https://nystudio107.com/blog/multi-environment-config-for-craft-cms) article
- [Craft-Scripts](https://github.com/nystudio107/craft-scripts) as described in the [Database &amp; Asset Syncing Between Environments in Craft CMS](https://nystudio107.com/blog/database-asset-syncing-between-environments-in-craft-cms), [Mitigating Disaster via Website Backups](https://nystudio107.com/blog/mitigating-disaster-via-website-backups) &amp; [Hardening Craft CMS Permissions](https://nystudio107.com/blog/hardening-craft-cms-permissions) articles

...and sets up some other base scaffolding as described to the following articles:

- [A Better package.json for the Frontend](https://nystudio107.com/blog/a-better-package-json-for-the-frontend)
- [A Gulp Workflow for Frontend Development Automation](https://nystudio107.com/blog/a-gulp-workflow-for-frontend-development-automation)
- [Implementing Critical CSS on your website](https://nystudio107.com/blog/implementing-critical-css)
- [Simple Static Asset Versioning in Craft CMS](https://nystudio107.com/blog/simple-static-asset-versioning)
- [Enhancing a Craft CMS 3 Website with a Custom Module](https://nystudio107.com/blog/enhancing-a-craft-cms-3-website-with-a-custom-module)

It also installs a few base plugins that I use on every project. You can read more about it in the [Setting up a New Craft 3 CMS Project](https://nystudio107.com/blog/setting-up-a-craft-cms-3-project) article.

Assumptions Made
----------------

[](#assumptions-made)

Since this is boilerplate that nystudio107 uses for projects, it is by definition opinionated, and has a number of assumptions:

- Gulp is used as a the frontend workflow automation tool
- [Vue](https://github.com/vuejs/vue) is used as the frontend JavaScript framework, with [Axios](https://github.com/axios/axios) providing the http client
- [Tailwind CSS](https://tailwindcss.com/docs/what-is-tailwind) is used as the utility-first CSS framework
- Nginx with `ssi on;` is used as the web server
- Redis is used as the PHP Session and Craft data caching method
- Critical CSS is used site-wide
- FontFaceObserver is used for font loading
- Craft-Scripts are used for db/asset synching
- Craft 3 Multi-Environment is used for the Craft 3 multi-environment setup

Obviously you're free to remove whatever components you don't need/want to use.

Using nystudio107/craft
-----------------------

[](#using-nystudio107craft)

This project package works exactly the way Pixel &amp; Tonic's [craftcms/craft](https://github.com/craftcms/craft) package works; you create a new project by first creating &amp; installing the project:

```
composer create-project nystudio107/craft PATH

```

Make sure that `PATH` is the path to your project, including the name you want for the project, e.g.:

```
composer create-project nystudio107/craft craft3 -s RC

```

Then `cd` to your new project directory, and run Craft's `setup` console command to create your `.env` environments and optionally install:

```
cd PATH
./craft setup

```

Finally, run the `nys-setup` command to configure Craft-Scripts &amp; Craft 3 Multi-Environment based on your newly created `.env` settings:

```
./nys-setup

```

That's it, enjoy!

If you ever delete the `vendor` folder or such, just re-run:

```
./nys-setup

```

...and it will re-create the symlink to your `.env.sh`; don't worry, it won't stomp on any changes you've made.

Below is the entire intact, unmodified `README.md` from Pixel &amp; Tonic's [craftcms/craft](https://github.com/craftcms/craft):

.....

About Craft CMS
---------------

[](#about-craft-cms)

Craft is a content-first CMS that aims to make life enjoyable for developers and content managers alike. It is optimized for bespoke web and application development, offering developers a clean slate to build out exactly what they want, rather than wrestling with a theme.

Learn more about Craft at [craftcms.com](https://craftcms.com).

How to Install Craft 3 Beta
---------------------------

[](#how-to-install-craft-3-beta)

Installation instructions can be found in the [Craft 3 documentation](https://github.com/craftcms/docs/blob/master/en/installation.md).

Resources
---------

[](#resources)

#### Official Resources

[](#official-resources)

- [Craft 3 Documentation](https://github.com/craftcms/docs)
- [Craft 3 Plugins](https://github.com/craftcms/plugins)
- [Demo site](https://demo.craftcms.com/)
- [Craft Slack](https://craftcms.com/community#slack)
- [Craft CMS Stack Exchange](http://craftcms.stackexchange.com/)

#### Community Resources

[](#community-resources)

- [Mijingo](https://mijingo.com/craft) – Video courses and other learning resources
- [Envato Tuts+](https://webdesign.tutsplus.com/categories/craft-cms/courses) – Video courses
- [Straight Up Craft](http://straightupcraft.com/) – Articles, tutorials, and more
- [Craft Cookbook](https://craftcookbook.net/) – Quick answers for common tasks
- [pluginfactory.io](https://pluginfactory.io/) – Craft plugin scaffold generator

###  Health Score

29

—

LowBetter than 60% of packages

Maintenance20

Infrequent updates — may be unmaintained

Popularity4

Limited adoption so far

Community10

Small or concentrated contributor base

Maturity72

Established project with proven stability

 Bus Factor1

Top contributor holds 97.5% of commits — single point of failure

How is this calculated?**Maintenance (25%)** — Last commit recency, latest release date, and issue-to-star ratio. Uses a 2-year decay window.

**Popularity (30%)** — Total and monthly downloads, GitHub stars, and forks. Logarithmic scaling prevents top-heavy scores.

**Community (15%)** — Contributors, dependents, forks, watchers, and maintainers. Measures real ecosystem engagement.

**Maturity (30%)** — Project age, version count, PHP version support, and release stability.

###  Release Activity

Cadence

Every ~6 days

Total

14

Last Release

3001d ago

### Community

Maintainers

![](https://www.gravatar.com/avatar/219f6fafce70ae8486d83a1c695a14a8e0c14a20152039bd4a4a205fd627550c?d=identicon)[FRISCHKRAFT](/maintainers/FRISCHKRAFT)

---

Top Contributors

[![khalwat](https://avatars.githubusercontent.com/u/7570798?v=4)](https://github.com/khalwat "khalwat (157 commits)")[![andreasbecker](https://avatars.githubusercontent.com/u/661734?v=4)](https://github.com/andreasbecker "andreasbecker (4 commits)")

---

Tags

cmsprojectCraftcraftcms

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###  Alternatives

[craftcms/craft

Craft CMS

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nystudio107 Craft 3 CMS scaffolding project

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