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burkhardmeyer/craft-starter
===========================

Craft 3 CMS boilerplate project

1.0.17(5y ago)254[1 issues](https://github.com/burkhardmeyer/craft-starter/issues)[2 PRs](https://github.com/burkhardmeyer/craft-starter/pulls)MITJavaScript

Since Mar 16Pushed 5y ago1 watchersCompare

[ Source](https://github.com/burkhardmeyer/craft-starter)[ Packagist](https://packagist.org/packages/burkhardmeyer/craft-starter)[ Docs](https://craftcms.com/)[ RSS](/packages/burkhardmeyer-craft-starter/feed)WikiDiscussions master Synced 2w ago

READMEChangelogDependencies (9)Versions (21)Used By (0)

Craft 3 Boilerplate
-------------------

[](#craft-3-boilerplate)

This is an alternate boilderplate package for Craft 3 CMS projects.

It builds on Pixel &amp; Tonic's canonical [craftcms/craft](https://github.com/craftcms/craft) package and NYStudio's craft setup [nystudio107/craft](https://github.com/nystudio107/craft)

Assumptions Made
----------------

[](#assumptions-made)

- Gulp is used as a the frontend workflow automation tool
- [Tailwind CSS](https://tailwindcss.com/docs/what-is-tailwind) is used as the utility-first CSS framework
- Apache is used as the web server
- Critical CSS is used site-wide
- FontFaceObserver is used for font loading
- Craft-Scripts are used for db/asset synching
- Craft 3 Multi-Environment is used for the Craft 3 multi-environment setup
- Modernizr is used for fallback solutions (e.g. CSS Grid)

Using burkhardmeyer/craft-starter
---------------------------------

[](#using-burkhardmeyercraft-starter)

This project package works exactly the way Pixel &amp; Tonic's [craftcms/craft](https://github.com/craftcms/craft) package works; you create a new project by first creating &amp; installing the project:

```
composer create-project burkhardmeyer/craft-starter PATH -s RC

```

Make sure that `PATH` is the path to your project, including the name you want for the project, e.g.:

```
composer create-project burkhardmeyer/craft-starter craft3 -s RC

```

Then `cd` to your new project directory, and run Craft's `setup` console command to create your `.env` environments and optionally install:

```
cd PATH
./craft setup

```

Finally, run the `nys-setup` command to configure Craft-Scripts &amp; Craft 3 Multi-Environment based on your newly created `.env` settings:

```
./nys-setup

```

That's it, enjoy!

If you ever delete the `vendor` folder or such, just re-run:

```
./nys-setup

```

...and it will re-create the symlink to your `.env.sh`; don't worry, it won't stomp on any changes you've made.

###  Health Score

28

—

LowBetter than 52% of packages

Maintenance10

Infrequent updates — may be unmaintained

Popularity11

Limited adoption so far

Community7

Small or concentrated contributor base

Maturity72

Established project with proven stability

 Bus Factor1

Top contributor holds 100% of commits — single point of failure

How is this calculated?**Maintenance (25%)** — Last commit recency, latest release date, and issue-to-star ratio. Uses a 2-year decay window.

**Popularity (30%)** — Total and monthly downloads, GitHub stars, and forks. Logarithmic scaling prevents top-heavy scores.

**Community (15%)** — Contributors, dependents, forks, watchers, and maintainers. Measures real ecosystem engagement.

**Maturity (30%)** — Project age, version count, PHP version support, and release stability.

###  Release Activity

Cadence

Every ~51 days

Recently: every ~98 days

Total

18

Last Release

2153d ago

### Community

Maintainers

![](https://avatars.githubusercontent.com/u/13454358?v=4)[Burkhard Meyer](/maintainers/burkhardmeyer)[@burkhardmeyer](https://github.com/burkhardmeyer)

---

Top Contributors

[![burkhardmeyer](https://avatars.githubusercontent.com/u/13454358?v=4)](https://github.com/burkhardmeyer "burkhardmeyer (4 commits)")

---

Tags

cmsprojectCraftcraftcms

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###  Alternatives

[craftcms/craft

Craft CMS

203309.0k3](/packages/craftcms-craft)

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